Creating a Glass Shader in mental ray

In this 3D Studio Max video tutorial we’ll start talking about some shading issue. We start from how to create glass surfaces using different rendering engine, so the tutorial will be split in different part. Part n.1 is based on Mental ray engine, in next part we’ll talk about V-Ray, Final Render and Brazil R/S. In the tutorial we create a simple set with a photographic illumination and we work on different glass shader to be used in the preferred engine.

Difficulty: Beginner

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2 Responses to “Creating a Glass Shader in mental ray”
  1. Posts: 1
    luca says:

    The video in this page opens as “model a natural env in 3ds max 2010…”

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