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In this livestream we'll learn how to use Cinemachine with the Timeline for more unique camera movements and control.
Everyday I see that raytracing will go out of business
dostovel Compositing only exists because traditional rendering is not real-time.
Unity 2018 will have a scriptable render pipeline to give you more control over how everything is rendered
But how do you make compositing if there are no render passes and no 32bit files?
Yes, made with Unity 2018
What! nooooooo...... is that real time rendering?
We will be starting in 10 mins, during that time I'd recommend watching this latest Unity short: https://unity3d.com/book-of-the-dead
Hey everyone, sorry we had to push this live stream back an hour. so it'll start in about 37 mins or so
Always by seconds
Well well Wiktor, we meet again