• y
    yukino hatake(yukinoh1989)

    hi Miranda :)

  • silentheart00

    Level of Detail.

  • s
    smurfmier1985

    Hi Yukino

  • y
    yukino hatake(yukinoh1989)

    hi silent spike and Char :) again a bit to late sadely but can still watch a part :)

  • s
    smurfmier1985

    Pavel what's LODs?

  • s
    smurfmier1985

    Told you Omar ;)

  • Pavel Mazanik(nekronavt)

    That's why game engines uses LODs :)

  • Char Hunter(Char)
  • spikeyxxx

    Hi yukino

  • silentheart00

    Hey yukino

Get instant access to this Live Stream.

Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.

Materials