In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
Good point Silent
Well, he froze to death first. Pretty sure he could swim, but he had the deck stacked against him.
Hey there Miranda!
Or drown to the bottom of the sea like Jack in Titanic ;)
lol, jump right in. If you can't swim, figure it out.
Wow get slapped right in the face with hard core coding 😆
Miranda!
Hi Miranda
Hello!! I actually made it for part of the stream 😃
That's fine, question answered