In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
Like a cooking show where there's already a finished dish waiting in the oven at the end :)
Now I want pasta lol
A noodle issue
Good thing is, we can be sure it's not a bracket-issue
Hard mode lol
The nature of livestreams, things will go haywire...
Cheat sheet
Who hasn't? 😛
Russian, maybe I've been hacked by the russians?
And I like the organizing of nodes in boxes, looks nice and neat :)