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Shading & Lighting with Eevee - BC1-1908 - Week 3
Live Stream Host: Kent TrammellThis stream is part of week 3 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Class Live Stream Schedule: RSVP to get notified when we go live.
Hello Ben - you made it but we're getting kind of down to the end now....
meant n643any way to make a blur and sharpen like in photoshop or other drawing program?
I made it. Howdy folks
[Q] When I was texturing Bob Actually, the Gorilla Ninja Turtle, I duplicated the image texture node to plug it in the "Normal" socket". I changed that one to "Non Color Data" and I didn't realized that when I duplicated it, the other texture image node changed as well, and that was plugged into the color socket so the color was going wonky and I didn't know why... later I realized now duplicating node in the node editor links the data. Feels counter productive
Did he just save on his own?
I have hammered effects somewhere in my scrapbooks. Luckily, I found such node trees for them. I saw them at Facebook groups.
Reminder [Q] Ns/nc had a question
ha.ha
ty guys
Thanks, Rita!
lol throw a dart
isnt that for youtube anyway?
ctrl g
Shift P
CTRL + J
He sort of is.
[Q] Why not just use the hammered effect for the leather?
I have hundreds of screenshots of node trees for rust, grimes, scratches, smudges, etc.
NOT TUTORIALS. Page #3 for "Node 2.7x Cookbook" and "Node 2.8 Cookbook." Page #4 for "Simple Node Studies" and "Node Compositing in Blender. "
https://docs.google.com/presentation/d/1TyUpu4zylhDkEAKpepI9P6HkvtmonJG7zEBLsHgWCjI/edit#slide=id.g57cd12a2132b4016_93