• Omar Domenech(dostovel)

    Light path node, cover your eyes

  • Omar Domenech(dostovel)

    Well, perhaps, it's just that the renders that Kent show at the beginning, I want to hit that quality

  • Matt Dickun(az93)

    Maybe your just overly critical of yourself Omar, the iighting looks good to me.

  • Jere Haapaharju(swikni)

    Anytime

  • y
    yukino hatake(yukinoh1989)

    Thank you Jere :D

  • Omar Domenech(dostovel)

    We need a time slowing device

  • Jere Haapaharju(swikni)

    Haha that floppy disk emoji. Just great

  • Pavel Mazanik(nekronavt)

    Oh, dat lags makes me feel stupid.

  • p
    purplekaleidoscope77

    I use Polligon for textures. If anyone wants to use my account, please do!

  • Pavel Mazanik(nekronavt)

    @theluthier 💾!

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Architectural Visualization (Arch Viz) rendering is often a coveted skillset among lighting enthusiasts. This week we're looking at lighting for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore the necessary materials for our interior.


WEEK 1 WEEK 2 WEEK 3

Materials Rendering