• silentheart00

    Thanks for the stream like always, Kent =]

  • Alice Hart(alicehart)

    Since Principled BSDF is compatible with Pbr it's awesome that some of those materials can be technically in a game. Learned so much today. Thank you Kent!

  • Geoffrey ORBAN(nabro)

    Thank you very much, was very interesting, learnt good tips. Cya

  • Kent Trammell(theluthier)

    haha Miranda - touche :)

  • s
    smurfmier1985

    EEVEE is ALWAYS good to use @theluthier !

  • Geoffrey ORBAN(nabro)

    Ok gotcha thank you :)

  • Jere Haapaharju(swikni)

    Sounds interesting but lectures are also cool

  • silentheart00

    Neato burrito.

  • Thibaut Bourbon(tbrbn)

    Yeah some doodles or modelling warm up

  • t
    Thomas Lapes(tomaslapes)

    That would be awesome!

Get instant access to this Live Stream.

The Principled shader is an excellent addition to Blender's shader system. But I've also seen enough confusion and misconception about the uber shader to warrant a discussion.

In this live stream we'll talk about what the Principle Shader is, when it's useful, and when it's not so useful.

NOTE: Example files have been made available to download by clicking the down-arrow-cloud button to the right of the title below the video.

Materials Rendering