• Omar Domenech(dostovel)

    Cancel it, pick up in the frame you left off

  • Emmanuel Henri(mannyhenri)

    ah man wanted to follow along...but just started an animation render... :)

  • Omar Domenech(dostovel)

    Save Police, extra careful today, it's a test build Blender today

  • Michal Zisman(michalzisman)

    No reason to switch if people are used to it

  • Ben Reichel(notcastanza)

    I wish we would switch to metric. Probably never happen.

  • Omar Domenech(dostovel)

    [Q] 👇🏼

  • Sudeep Singh(hellosudeepsingh)

    should we start follow in blender

  • Jake Korosi(jakeblended)

    Heh Omar

  • Ben Reichel(notcastanza)

    lol Michal

  • Omar Domenech(dostovel)

    The North ones though

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering