• panboy

    this is the lantern i made earlier, https://www.dropbox.com/s/8himw7a1shjykb8/lantern.png?dl=0 i never made any materials for it it seems

  • Karen Trevino(ketre)

    hey Silent

  • Phil Osterbauer(phoenix4690)

    hi silent

  • n647

    hi silent

  • Ben Reichel(notcastanza)

    Hey Silent

  • Omar Domenech(dostovel)

    Hello Silent.... see you later Silent

  • Jake Korosi(jakeblended)

    Heya silent!

  • silentheart00

    Hello! I'm late but can't stay! Thought I'd say hi!

  • Jake Korosi(jakeblended)

    hellosudeepsingh the stream will be saved to video and will be available to watch again in the next day or two, so you can review it if you have trouble keeping up.

  • Michal Zisman(michalzisman)

    Emmanuel, you can watch it later

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering