• Char Hunter(Char)

    I favor the science side more because architectural rendering.

  • Omar Domenech(dostovel)

    That's a good reasoning

  • i
    Ronald Vermeij(indigowarrior9)

    :-)

  • Mark Smith(me1958424)

    that's the general rule of thumb..

  • i
    Ronald Vermeij(indigowarrior9)

    If you set the blender units to metrics (for example meters) and check the dimensions of your objects in teh scene, you can get a feeling of real-life lighting ?

  • Mark Smith(me1958424)

    the default cube is 2 meters per edge...

  • i
    Ronald Vermeij(indigowarrior9)

    I've recently learned to start with a World value of 00000 (pitch black) so I can see what I am actively putting into it scene - light wise.

  • Omar Domenech(dostovel)

    The crazy values for the lights must be because the scene is out of scale, the objects probably are immense

  • Mark Smith(me1958424)

    this probably falls under the umbrella of it's a tool and each tool has it's use...

  • Riccardo Giovanetti(harvester)

    It depends, it's also an artistic choice.

Get instant access to this Live Stream.

I did this exercise once before (the pink-ish image below) and I have the itch do another! The idea is to learn more about appealing lighting through imitation. As artists, we all [should] have an inspiration folder of other artists and artwork that we look up to. So this exercise is about picking an image with impressive lighitng, analyze it, and recreate it. 

Many members of the CGC Blender Community have participated in the challenge thread about the same topic. Take a look at the examples there and join us for the stream!


   


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