• y
    yukino hatake(yukinoh1989)

    i have been sculpting a model and that model i actually made it too smooth for my computer but it ended up saving it correctly . But after i wanted to open it i could not longer do this because the computer kept crashing (i even waited 1 hour 30 but the file was totally a lost cause. So i wonder is there also a mode in blender like here in retopoflow that autosave ? for me this might be handy xD

  • Jon Denning(gfxcoder)

    yukino: what question do you have?

  • y
    yukino hatake(yukinoh1989)

    can we also ask questions about decimate ? or should i keep it with only retopflow question ?

  • y
    yukino hatake(yukinoh1989)

    this looks so amazing handy that you can also see how many edge's you have

  • s
    smurfmier1985

    This works so fast! pretty awesome guys :)

  • p
    pandorasbox

    Thats excelent, thank you Jon

  • Char Hunter(Char)

    Duuuuudes, that looks so good. 😍

  • Jon Denning(gfxcoder)

    (you can have many targets, but you can only edit one at a time)

  • Jon Denning(gfxcoder)

    pandorasbox: you can have as many source objects (at least one) as you want. Only one target mesh, though.

  • Cookie Dough(cgcdough)

    I'm mainly listening, so it doesn't matter.

After a full two years or more of work CG Cookie is releasing the long-awaited version 2.0 of RetopoFlow for Blender!

The development team went back to the drawing board (literally), taking everything we learned in 1.x and rebuilding the entire toolset from the ground up. RetopoFlow 2.0 introduces a cohesive retopology mode, whereby all tools work side-by-side, allowing for a fast and intuitive workflow that's not possible in any other Blender tool.

Join us for a live demo of RetopoFlow 2.0 with Jonathan Williamson and Jonathan Denning to get your questions about the add-on, retopology workflows, and the development process answered.

Modeling