• Michal Zisman(michalzisman)

    Omar is a special guest. He deserve a smily face :)

  • Kent Trammell(theluthier)

    Sooooo true, Omar. Thanks ☺️

  • Omar Domenech(dostovel)

    In real time here your mind gets trapped with everyone watching. It is easy to forget even how to move the default cube

  • David Frazier(pointoflife14)

    It does Kent, yes

  • r
    Chetan Ranjan(ranjancnr)

    Thanks Man

  • David Frazier(pointoflife14)

    You can change it is Texture Set Settings

  • r
    Chetan Ranjan(ranjancnr)

    I was working in unity templet which uses roughness and metallic but i wanted to use spec maps that I can use for roughnes

  • David Frazier(pointoflife14)

    Viewer Settings

  • Omar Domenech(dostovel)

    Is it too much to ask a small demo? Export the default cube from Blender and draw a happy face on it in Substance?

  • David Frazier(pointoflife14)

    Choosing the proper SP workflow at the beginning of a new project

Get instant access to this Live Stream.

Blender, Substance, and stuff that goes boom. 

Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it. 

If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread: 

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