• Jake Korosi(jakeblended)

    I'm just now starting to learn about the animation and rigging side of things though.

  • Jake Korosi(jakeblended)

    That's true, I've noticed that about rigs. You need to kind of design a custom UI for them.

  • Omar Domenech(dostovel)

    I'd wish for a Photoshop / substance painter functionality into Blender

  • William Miller(williamatics)

    Yes, Houdini is a very hungry program.

  • Phil Osterbauer(phoenix4690)

    A nicer tween machine. A clearer way to interact with rigs. Every Blender rig thus far seems to need its own "add-on" in order to interact with the different properties. Be nice to have something built in for armatures.

  • Jake Korosi(jakeblended)

    Oh improved physics would be awesome. Think I would need an improved computer though to really take advantage of that, ha

  • William Miller(williamatics)

    Everything nodes will be in Blender 3, right?

  • Jonathan Lampel(jlampel)

    williamatics I'm super stoked for everything nodes!

  • Jake Korosi(jakeblended)

    An updated and improved Video Sequence Editing suite.

  • William Miller(williamatics)

    More specifically, Houdini-like physics.

Get instant access to this Live Stream.

Ready to be a Mesh Modeling Machine? 

Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow. You can grab a copy using the links above if you'd like to come prepared with questions and / or follow along with the demonstration.  

Community Modeling