• Omar Domenech(dostovel)

    Ok how about we now make Cloud from FF7 with the time left, anyone?

  • t
    tobles

    Well, this is the power of a middle graphics card

  • Omar Domenech(dostovel)

    Is this live live

  • Omar Domenech(dostovel)

    That was so fast I could've swear that was an edit on the video

  • Jake Korosi(jakeblended)

    We made it....

  • t
    tobles

    Omar you should have put some of the sirens in for drama

  • Jake Korosi(jakeblended)

    Crossing my fingers!

  • Omar Domenech(dostovel)

    Actual render coming up

  • Omar Domenech(dostovel)

    Brace for impact guys and gals

  • Karen Trevino(ketre)

    🧁

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

Volumetric Rendering *today*, Junior

If you're like me, a few years ago you tried volumetric rendering with Cycles. And after waiting 30 seconds for your computer to calculate 1/100 samples, you cancelled the render and never tried it again.  The fact is volumetrics are extremely complex to calculate and sloooooow to render.

Until Eevee! Volumetrics in Eevee shocked me the moment I heard it was a feature and I have to say they're quite competent. Finally we can edit volumetrics quickly. Sure you lose some authenticity but it's well worth adding this tool to your Blender utility belt.

Stratocirrocumulonimbo...expialidocious

In this stream we will focus our creativity toward clouds, starting with a simple cloud chunk first and then trying out a larger "cloudscape":

Materials Rendering