• Jake Korosi(jakeblended)

    Thank you Rita :)

  • R
    Rita G

    That looks good, Kent.

  • R
    Rita G

    Names in Gregg shorthand writing in either print or animation are exchanged for donations toward Light Bwk's tiny home so to save him from homelessness.

  • Michal Zisman(michalzisman)

    two*

  • Michal Zisman(michalzisman)

    So next week will have to question marks in the stream title? :)

  • Omar Domenech(dostovel)

    In the reference they are very saturated

  • Omar Domenech(dostovel)

    The render looks more real due to the colors

  • R
    Rita G

    If we are coming toward the end, please see Light Bwk's tiny home fundraising in GoFundMe. I have something NEW. I am doing people's names in Gregg shorthand for $50 dollars in print and $100 animation. See examples below. I have done Ton Roosendaal in Gregg shorthand and animated it. https://twitter.com/Rita2you/status/1148624308618584067

  • Ben Reichel(notcastanza)

    It is getting harder to see the difference between the reference and the render

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering