Creating Simple Eevee Environments - Part 3
Live Stream Host: Kent TrammellLet's continue our summer Blender project. In this tutorial, we are making our beach 🏝️
Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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We are going to create our tropical Blender island
In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Today, we are creating this sandy beach with waves
Here's the result of the 4-part tutorial series
Building simple, stylized environment assets
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Link-based Blender workflow
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
Eevee for large scenes
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
I swear I did this over n over lol
blob:https://imgur.com/c91a26f9-d5fc-4277-9c54-4ae23b5f3af3
600MB is very low
Hmm it says "Alpha: NONE"
https://i.imgur.com/T1bPBpd.jpg here it is, the alpha removal is gone again
Yes Omar I always keep the previous two 2.8 builds whenever I download a new one, just in case a new one has crashy bugs which has happened before. Although lately I haven't had any problems, and my vehicle challenge project is starting to push 600MB of memory at times when I'm working on it.
the actual texture image is still there but, even tho I made sure I saved I lost alot of work and had to re-do, am I allowed to do a print screen here?
I am taking a stroll on Virginia on google maps, looks nice
That could be it
Maybe your texture isn't being saved with an alpha. Make sure you're saving as PNG [RGBA]
When you originally created your texture in Blender, did you give it an alpha channel?
No, not because of updates
I don't think that should be causing it.
yes I am, mostly what disapears is the erase painting I did on the fern. I was wondering if they disappeared because I keep updating blender.
You save the image files? what do you mean you loose the? files vanish from your computer?
Karen you're saving the texture separately from the Blend file yes?
I have three 2.8's here to alternate between them because one crashes sin places that others doesn't
Yeah John Denver was pretty stand-out. He sang about the country a lot but he wasn't a country singer.