Creating Simple Eevee Environments - Part 3
Live Stream Host: Kent TrammellLet's continue our summer Blender project. In this tutorial, we are making our beach 🏝️
Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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We are going to create our tropical Blender island
In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Today, we are creating this sandy beach with waves
Here's the result of the 4-part tutorial series
Building simple, stylized environment assets
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Link-based Blender workflow
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
Eevee for large scenes
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
There is an Ocean Modifier I think, you could look into that
he makes ripples in a small pond, that could work
I would really appreciate if you would, would fluids work?
He animates drops of water
There is a tut form Grant Wilk here
I *might* try to tackle that in a follow-up stream to this project.
Hi ttanya53! I've been pondering that myself. And don't really have a 100% clear idea how to go about it, nor a place to really point you.
That is a tough question
I'm kidding of course
Head south, 60Km to the beach
I have watched these all delayed, learned a lot, great explanations. Quick question before I have to go, would like to animate this with waves (large) and wind in the leaves. Can someone point me in the right direction?
Top 3
- Characters
- Technical color stuff
- Drawing like Tim
Yeah, one of the many things I want to study
Batek's technical knowledge is next level
ok thank you
Alpha channel is messy when doing render passes in compositing, I am so glad Bartek Skorupa did that course on it, that has saved me a couple of times
But set that alpha first!
Once you erase the alpha for the leaves go to Image > Save As and save over the existing file with *RGBA* enabled. That should save the alpha for good
Or it won't save that transparency
Yeah you need to add an alpha channel :)