[Q] Hey Kent. You wanted me to remind you at the end of the stream. Just wanted to know about the Metallic and Roughness texture map workflow.
I currently have baked a Normal, Cavity and AO map.
How many maps do you prefer?
I am working on the door, which has wood and metal parts.
wardred
[Q] - We should definitely be matching assets up so you don't have to find them. . .
Is there a reason they can't be packed into the .blend?
c
clementk (clementk)
[Q]I know you said one more asset but can you add the house walls and beams and windows and wooden pieces so we can see if the colors and textures look good together so we can change what needs to be changed as atm the wood colors look like they are different colors.
y
yukino hatake(yukinoh1989)
Thanks spikey, vincent, duerer, wardred, artifact, ullreym, splat21, all have a wonderful day/time/night
The bump looks a little high on the walls
[Q] can you check and see if I am finally synced?
[Q] Hey Kent. You wanted me to remind you at the end of the stream. Just wanted to know about the Metallic and Roughness texture map workflow.
I currently have baked a Normal, Cavity and AO map.
How many maps do you prefer?
I am working on the door, which has wood and metal parts.
[Q] - We should definitely be matching assets up so you don't have to find them. . .
Is there a reason they can't be packed into the .blend?
[Q]I know you said one more asset but can you add the house walls and beams and windows and wooden pieces so we can see if the colors and textures look good together so we can change what needs to be changed as atm the wood colors look like they are different colors.
Thanks spikey, vincent, duerer, wardred, artifact, ullreym, splat21, all have a wonderful day/time/night
[Q] Walls done! If you want to check them out!
[Q] from black to white
yyukinoh1989 Good Night
[Q] try to change to the object color, i have 2 different set of gradiant