• Jake Korosi(jakeblended)

    The bump looks a little high on the walls

  • Karen Trevino(ketre)

    [Q] can you check and see if I am finally synced?

  • undiscovered

    [Q] Hey Kent. You wanted me to remind you at the end of the stream. Just wanted to know about the Metallic and Roughness texture map workflow.
    I currently have baked a Normal, Cavity and AO map.
    How many maps do you prefer?
    I am working on the door, which has wood and metal parts.

  • wardred

    [Q] - We should definitely be matching assets up so you don't have to find them. . .

    Is there a reason they can't be packed into the .blend?

  • c
    clementk (clementk)

    [Q]I know you said one more asset but can you add the house walls and beams and windows and wooden pieces so we can see if the colors and textures look good together so we can change what needs to be changed as atm the wood colors look like they are different colors.

  • y
    yukino hatake(yukinoh1989)

    Thanks spikey, vincent, duerer, wardred, artifact, ullreym, splat21, all have a wonderful day/time/night

  • Jake Korosi(jakeblended)

    [Q] Walls done! If you want to check them out!

  • Dani Tufeld(danitufi)

    [Q] from black to white

  • splat21

    yyukinoh1989 Good Night

  • Dani Tufeld(danitufi)

    [Q] try to change to the object color, i have 2 different set of gradiant

Get instant access to this Live Stream.

COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

Topics Covered

  1. Card-based cloud creation
  2. Asset integration: Mastering assets, linking into the assembly, tweaking for cohesiveness

Collab 2021 Rendering