• sheila5

    I don't even know how to bake a procedural texture yet

  • Jake Korosi(jakeblended)

    I'm in a bit of a dilemma. My wall texture for the house is entirely procedural - I have to find a way to bake that down to a reasonably-sized texture without losing too much resolution.

  • Peter Varga(rationalrats)

    ketre good, thanks! a bit hectic...

    life happens!
    : D

    not complaining... good to see you!

  • wardred

    Hey rationalrats I'm doing okay, but got behind last week. I need to up my game and get my bushy tree leaves going like everybody else on the team.

  • spikeyxxx

    Justkidding of course, Peter

  • Peter Varga(rationalrats)

    spikeyxxx I hope he did!
    : D
    can't wait to see the rerun...

  • Karen Trevino(ketre)

    doing good :) and you?

  • Peter Varga(rationalrats)

    Hi ketre ! Hi spikeyxxx

    how's everybody doin' ?

  • Jake Korosi(jakeblended)

    Really, 24" that's it? Odd choice when bigger monitors are trending with both gaming and production systems. Pretty sure you can't do 4K for instance on a 24" screen - or, at least, it would be an utter waste if you did.

  • spikeyxxx

    Kent demolished your waterwheel

Get instant access to this Live Stream.

COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 3 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 3
  4. Demo:
    • Material creation
    • Procedural accents
    • Presentation lighting

Collab 2021 Materials Rendering