• Cory Petkovsek(tinmanjuggernaut)

    Why USD if GLTF is a newly released format?

  • Karen Trevino(ketre)

    Me too Rita, but I'm more scared of procedural shading but so fascinated.

  • R
    Rita G

    Speaking of normal maps, I used to fear node compositing. Not anymore.

  • Karen Trevino(ketre)

    ripped the seams in the pants....I mean pillow haha

  • R
    Rita G

    That smoke reminds me how I was almost trapped in a top room of a burning building, three-storyed. Long time ago.

  • R
    Rita G

    I would love to create anime splatters with those techniques techniques.

  • R
    Rita G

    Gathered stitches like those in link below. https://media.colettehq.com/2011/08/both-gathered-650x433.jpg

  • Peter Varga(rationalrats)

    [Q] Rita had a question before... something to do with cloth and sewing...

    /reminder

  • Peter Varga(rationalrats)

    nah, it's OK...
    (I'll play with it after;)

    thx!

  • Peter Varga(rationalrats)

    ...

Come explore and discuss the latest features of Blender! 

Blender 2.82 comes with lots of updates to cloth, fluid, and smoke simulation, new shading and rendering options, fun sculpting features, and more! During this livestream, we'll run through all the important changes that might have an impact on your workflow. 

Come prepared with questions (post below if you want to make sure I hit them) or just grab some coffee and get a heads up on what to expect for whenever you update.  

You can find the full release notes here: wiki.blender.org/wiki/Reference/Release_Notes/2.82

Materials Modeling Rendering Visual Effects