• Omar Domenech(dostovel)

    Just to say hi

  • z
    Zach Zellman(zachzellman)

    silentheart00 thanks!!!

  • William Miller(williamatics)

    That's mean!

  • Omar Domenech(dostovel)

    [Quickly calls Tim on the phone]

  • silentheart00

    zzachzellman 8 bit color is 2^8 (a bit is on or off, 2 states), so only 256 colors per channel (R, G, B are separate color channels). 16 bit is 2^16, so even more colors. The human eye can detect over 6 million colors, I think. 32 bit color is not true 32 bit color; it's 24 bit color and then 8 bits for alpha. At that range, it's near impossible for the average Joe to distinguish between this red and a slightly different red. It's how much storage you give the PC to store a range of colors.

  • Omar Domenech(dostovel)

    I always pick a darker color because the lighting will up it up in brightness

  • z
    Zach Zellman(zachzellman)

    Thanks guys! I never know which one to pick when I render

  • c
    Wilco Wilbrink(carrotnl)

    16 bit give less banding when painting color gradients

  • Omar Domenech(dostovel)

    Is the color depth, it stores more data and you can manipulate the colors much much more

  • z
    Zach Zellman(zachzellman)

    Or the color depth thing?

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

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