• sharvaanime

    thanks for the stream :-)

  • t
    Vladislav Barsamov(tr1bar)

    Really looks like an action figure at that point with accessories

  • r
    MarkE Raymond(rockunclebratt)

    Question are you going post this video so I can watch it a few more times?

  • William Miller(williamatics)

    According to a personality test, I'm a debater.

  • Marjolein (valandrath)

    We should put that on a tile "Blender unites us despite the OS"

  • masonblenderrender

    I'm a PC man for sure, but if what you're using works, it works. But I'll say this, until I can unplug and plug in a GPU that I want into a MAC, I stick with PC.

  • Jack (jack07)

    We are all Blender Artists

  • z
    Zach Zellman(zachzellman)

    Just some friendly debates

  • bitblox (btiblox)

    yeah it took me about a year to use Linux comfortably

  • William Miller(williamatics)

    I have a Raspberry Pi, but Blender won't run on it.

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling