• Jere Haapaharju(swikni)

    Thanks for the stream

  • Marjolein (valandrath)

    Now to work on my sculpt...

  • William Miller(williamatics)

    Good bye!

  • lhumungus

    Thanks KT

  • Omar Domenech(dostovel)

    Cool stream!

  • Liviu Marian Sopon(akiraokihu)

    See ya

  • Jake Korosi(jakeblended)

    Great stream as usual!

  • Wiktor (happygamer)

    thank you kent

  • JadeOtterART (jadeotterart)

    Cool thanks!

  • silentheart00

    Time to catch up! Thanks for the stream!

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling