This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative!
This stream collaborates with the Fundamentals of Digital Sculpting course. We’ll be discussing/demonstrating the pros and cons of digital sculpting as well as how it compares to mesh modeling. Again, practice makes perfect with any craft, so we will practice sculpting as well. Bring your questions and be sure to have your pen and tablet ready to practice with me!
Question: Sorry had to step away but I have a question. If I recall correctly, in CG Cookie sculpting tutorials, you recommend starting with low vertices but I've seen tutorials on YouTube were they would start with high vertices.
I remember a time when 2 millions poly's ir Blender was enough to crash it
GPU for renderr and/or display...
CPU for sculpting and such...
Can sculpting use GPUs?
Blender uses as many cores as you give it permission to
When sculpting does Blender uses one core or it goes multicore?
Now I know how it feels to be in front of the camera, I'm getting comment shy
I have the Huion also. I haven't really used it much yet. I don't sculpt much. But I will start using it now.
Snakes, worms of clay :)
I haven't used it too much, so far it works good.