• Eddie V(killzone)

    Mostly on cylinders you would would straighten out the UW's in the UW space anyway...

  • g
    georgeo1989

    Yeah

  • galledark (galledark)

    all is ok for me ! Hi evryone :D

  • Kent Trammell(theluthier)

    Try refreshing the page

  • m
    Mona Loren(monaloren)

    not as many - as even as posible

  • g
    georgeo1989

    So should you have as many square as possible in your model?

  • m
    Mona Loren(monaloren)

    its reduce stretching on UV´s and so on textures I think

  • Mark Smith(me1958424)

    it's underway Kamil...

  • a
    Matt Dickun(az93)

    I do the same thing with my models.

  • ljsstudio

    Does that improve Texel density on UVs?

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This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative!

This stream collaborates with the Fundamentals of Digital Sculpting course. We’ll be discussing/demonstrating the pros and cons of digital sculpting as well as how it compares to mesh modeling. Again, practice makes perfect with any craft, so we will practice sculpting as well. Bring your questions and be sure to have your pen and tablet ready to practice with me!

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