• Scott McClellan(pffsfs)

    hehehe children

  • pieriko

    :D @theluthier that is so cute

  • p
    Paul Haynes(paulhaynes1955)

    MMatt ... Deform category, Curve modifier

  • a
    Matt Dickun(az93)

    What modifer did you add? Was it deform?

  • s
    Shawn Ankersen(sankersen)

    Kent was saying that the mirror modifier default is set to "X" so assume that will be the case when modeling. It's good to learn your "Best practices," since I am used to working in 2D animation I am used to only thinking in X and Y, and to me Y is up and down, not Z. So my brain keeps exploding whenever I have to decide which way to orient a 3D object...

  • Omar Domenech(dostovel)

    Anyone has a strange feeling of watching a tutorial but now you can reach in

  • pieriko

    Kent, it changes your crease value.

    First remove the crease, then mark sharp and then add a split modifier without angle checkbox

  • e
    Ryan Buehler(eclipse)

    I'll figure it out and get back to you next time

  • pieriko

    Kent, it changes your crease value.

  • e
    Ryan Buehler(eclipse)

    No worries. Thanks Kent

Get instant access to this Live Stream.

This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.

We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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