This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
hehehe children
:D @theluthier that is so cute
MMatt ... Deform category, Curve modifier
What modifer did you add? Was it deform?
Kent was saying that the mirror modifier default is set to "X" so assume that will be the case when modeling. It's good to learn your "Best practices," since I am used to working in 2D animation I am used to only thinking in X and Y, and to me Y is up and down, not Z. So my brain keeps exploding whenever I have to decide which way to orient a 3D object...
Anyone has a strange feeling of watching a tutorial but now you can reach in
Kent, it changes your crease value.
First remove the crease, then mark sharp and then add a split modifier without angle checkbox
I'll figure it out and get back to you next time
Kent, it changes your crease value.
No worries. Thanks Kent