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BC1-1801: Week 2 - Pushing & Pulling Verts
Live Stream Host: Kent TrammellThis event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Hi Omar.
Can i use a modifier (like the subsurf) on a specific group of vertex only , rather than the entire object ? (Sorry about my bad english ^^')
I am Omar, and I'm a quad-holic
but like every rule, once you understand them, you can break them when you wish. :)
when you use triangles or ngons
The subdivision modifier then has to arbitrary choose in wich direction to cut the face when it's not a quad and so it gets worst and worst
indeed
pieriko good to learn holding edges first.
Thanks pieriko
Use a matcap to show it
The problem with creasing edges is that it can input a lot of distortions on textures for exemple and... it's kind of cheating with your geometry so wether it visualy works, I think it's better to learn using supporting edges and nice topology first.
edge crease can saves you a lot of time for sure, but to be used with caution.
If I were modeling this for a scene, I would model this to scale using real world units.
Just as a heads up, for the viewers it's a little hard to tell the difference when streaming in a lower quality, but if you enable smooth shading yourself in Blender you will definitely notice the difference :)
Thore - other than quads it starts getting funky (if being animated)
how long is the stream going to go for today? have to run to a meeting
i usually bevel and adjust the setting depending
That little indention goes back to when they used to blow glass. The point where they would break the glass would scratch the table without that indention. (Feel the bottom of a plastic cup to see what I'm talking about.)
Does the subdivision work on models that has geometry other than quads?
yep scott, though then its better to use bevel modifier with it.
Could you not also "edge crease" the bottom to keep the poly count down?
ah yannis- thats a point- thanks