This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Thore - other than quads it starts getting funky (if being animated)
how long is the stream going to go for today? have to run to a meeting
i usually bevel and adjust the setting depending
That little indention goes back to when they used to blow glass. The point where they would break the glass would scratch the table without that indention. (Feel the bottom of a plastic cup to see what I'm talking about.)
yep scott, though then its better to use bevel modifier with it.
Could you not also "edge crease" the bottom to keep the poly count down?
ah yannis- thats a point- thanks
monaloren, if tou want to do low- poly models, you still can retopologize it :)
Insetting the bottom face (Inside the mug) also helps a ton to hold the bottom of the cup :)
I always think subsurf produce a lot of polygons. Is this okay? for a litte cub (in this case)?