BC1-1801: Week 1 - First time with Blender...overwhelmed yet?
Live Stream Host: Kent TrammellThis event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
To kick-off the beginner-oriented Class, we're simply opening Blender and getting comfortable with it. We’ve all been there: Opening Blender (or any 3D package) for the first time, gazing at the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.
This stream coincides with the Blender Basics course. We're going to overview Blender and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?
We’re also going to open the floor, ask me anything (AMA) style, so I can answer all your questions about getting started with Blender.
The local and global differences maybe can be shown easier through the monkey :D
Can you please tell me what is the difference between local and global ?
:-) Tomaz np
@Char Thanks. Didn't know that.
I learnt from Kent not long ago during a scuplture tutorrial - press Ctrl + Space and the 3D manipulators are switched off
I'm convinced.
Manipulator and hotkeys: Ctrl-Space is the hotkey to remove the manipulator.
I use manipulators to know the "z" or other axis is then you jump from global coordinates, to local coordinates.... Still sometimes get confused with them.
Tomaz do you know about the Units panel? As Mark said, that's where you'll find those operations. Under the Scene tab in Properties panel.
@Char yes very small things can do quite big differences in feeling :)
manipulator has its uses, however hotkeys are the way really. :)
:-O Zsolt just showed me something new.
Tomaz, very precise measures are possible in Blender, if you invoke what operation you are going to use then number input is possible...
Yes for absolute beginners there is one key advice for 3D cursor -> if you clicked accidentally anywhere and it was replaced, just press Shift + C and you have it again at the original 0,0,0 place
How can you be accurate with measurements, proportions(with moving,scaling etc. in blender? I come from Sketch up and was wondering if exact measurements are even importan in this type of 3d graphics?
3d cursor is great tool.
There's a hack to remove the 3D cursor, but as often as you'll use it, you'll likely never want to hide it.
You would have to change your capture method it looks like
Windows capture on MAC OS has limitations with cursor and isnt doable
It's working fine for me in Firefox.