BC1-1801: Week 1 - First time with Blender...overwhelmed yet?
Live Stream Host: Kent TrammellThis event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
To kick-off the beginner-oriented Class, we're simply opening Blender and getting comfortable with it. We’ve all been there: Opening Blender (or any 3D package) for the first time, gazing at the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.
This stream coincides with the Blender Basics course. We're going to overview Blender and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?
We’re also going to open the floor, ask me anything (AMA) style, so I can answer all your questions about getting started with Blender.
you the person takes the coordinates with you as you walk and turn on the planet
Global coordinates never changes, like north, south, east and west on earth, but local coordinates is like north, south, east and west for you
I'll check in the documentation too.
Tomaz yes you can see this action in the place where the header is during the operation
This helps a lot. Thank you .
I mean in general global and local match if I translate or scale a cube. But when I rotate it, the local and global x are not the same anymore.
Yes Kent this mirror explanation is very good
Maybe I've worded it a bit strange.
scaling
Gimble Lock
Thank you for answering
Can local and global mismatch with anything else other than rotation?
zsolt said first though. :)
Thanks Tom.
So philosophical... :D
@Mark Can I see the numbers I'm inputing anywhere in the interface?
Detailed explanation of the different orientations in the Blender Manual: https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/orientations.html
Tomaz, also numbers can be input in the "hot key" sequence so that clicking G (grab) then X (axis) then 1 (precise number) the object will be moved along the X axis one blender unit...
monkey do have the face to show direction :)
.. Suzanne :)