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Week 5 Kickoff
Detailing & PolishNow with an optimized character model, we’re ready to sculpt fine details. This means surface texture like skin pores and wrinkles, small cloth wrinkling, armor dents and dings, etc. This stage is in many ways the cherry-on-top of the character building workflow. Details aren’t terribly difficult to incorporate and the result can be very impressive and realistic. GOAL: Explore various techniques for adding high-frequency detail to your model’s surface. SUPPLEMENTAL TRAINING: I recommend these courses as optional training to reference this week.
- Realistic Human Head (I should preface, again, that this was my first course and it’s admittedly rough around the edges educationally)