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crew
  • Software:Blender 2.75  ·
  • Difficulty:Advanced

The Human Body

Now that week one warmed us up to digital sculpting in general, week 2 begins our actual human characters. Generally “characters” refer to humans and “creatures” refer to non-humans. Thus character artists should be well-versed in the human form. This week is all about sculpting a human body with emphasis on anatomy, proportions, and posture. GOAL: Understand how to shape an anatomically correct human body. The detail level should be between 50-75% including defined musculature while excluding surface details like wrinkles and pores.   SUPPLEMENTAL TRAINING: I recommend these courses as optional training to reference this week.

**Striked items are formerly archived courses that aren't available anymore. We may bring these back in the near future, which is why I'm leaving them here.