Texturing plays a powerful role in computer graphics, but especially for game asset creation. Textures can simulate high-resolution details very believably but without the high-polygon counts. They can make a simple model look beautiful and complex. They can make a drab object interact with light in a believable way. So yeah, textures are important! In this course, I will walk you through the essential texturing workflow for our stack-o-rocks asset. You'll learn 4 main tasks of being a texture artist:
- UV layout - The process of 'unwrapping' your 3D model into a flattened, 2D state to accept 2D image textures.
- Map Baking - Extracting geometric data from a 3D object to a 2D texture.
- Texture Painting - Using Blender's painting system to paint directly on your 3D model in the viewport.
- Consolidation & Export - Using a single texture to affect multiple objects for the sake of real-time application and optimization.