Using Particle Collisions
In this lesson we'll use the Collision module to use collisions with our particle system. We will discuss the Plane and World settings for the types of collisions we can use. The former is more performant while the latter is more accurate and realistic. We can also utilize the setting for "Send Collision Messages" which we can use with a C# script to perform a specific function, in this case destroying game objects that the particle system collides with.