Understanding Physically Based Shading

In this lesson we'll take a look at the newest changes to shaders in Unity. The standard shader now supports multiple texture maps. There are two types of standard shaders, the metallic and specular shader. Both are very similar and I'll discuss the differences and key things to note about each. To learn more about the standard shaders click here: http://docs.unity3d.com/Manual/shader-StandardShader.html