Taming the Graph Editor
- Software: Blender 2.78
Welcome to the animation bootcamp!
This course is designed for the motivated learner who wants to perfect their animation skills. Before you can truly bring a character to life in a believable way, you will need to learn to control your animation.
It's recommended that you have a beginners knowledge of animation with Blender. If you're brand new, consider taking our Fundamentals of Animation course first.
What you will learn
Through focused lessons and exercises (12 in fact) the course fleshes out animation principles like:
- timing & spacing
- squash & stretch
- drag & overlap
- and more
My goal is for you to understand the foundation for crafting compelling animation; that everything complex is the collection of its simple parts. Like for example, how all motion can be understood in the context of a bouncing ball.
New Characters! "The VonnBots"
We will also introduce you to 3 brand new characters, rigged and ready for animation. And by gradually layering the simple principles of animation together in a way that’s easy to understand, you’ll learn to breathe the life that professionals breathe into their characters.
The course is also full of tips and tricks that can help speed up your workflow as well as all the gotchas I wish I had known when I first started animating.
Considering the performance when exporting the animations to a game engine like Unity. What will mainly affect the efficiency?
Mirroring graph parts
Cannot download exercise file.
What software are you using to create your dynamic timing charts in the Graph Editor lesson? I think that it is an amazing...
It's not actually a question. I have learned a long time ago another another technique to animate a perfect circle and I'd...
Hello there! Starting the Bootcamp here and the source file link in the Course files tab seem to be broken.
Where are the source .Blend scene files?