Stomp Walk Cycle – Multi-angle Render

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Introduction

Watch this brief video to see what the course is all about!

Chapter 1: Developing Your Eye

Learning to animate is learning to see.

Chapter 2: Everything is a Bouncing Ball

Complex animation is a collection of its simple animations. And those simple animations can almost always be analyzed as bouncing balls.

Chapter 3: More Ball Animation Goodness

Not so fast - I'm not done teaching you everything there is learn from bouncing balls!

Chapter 4: Let's not forget Squash & Stretch

This is the last chapter focusing on ball animation. Who knew there was so much to learn from balls?

Chapter 5: Into the Character Realm

We're diving into characters at this point. In this chapter, we cover one more animation principle and introduce you to the VonnBots!

Chapter 6: Can you walk the walk?

Summon all your animation skills to create believable and appealing walk cycles for the Stomp and Rivet VonnBots.

Chapter 7: In Closing

Congrats on finishing the course! If you're wondering where to go from here, this video from Wayne answers that question.

Lesson Questions and Answers

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  • Replies: 1

    Wayne, I like how Rivet’s rig is set up. I’m starting to reverse engineer it. To give me a head start, do you have any notes on how it is set up?

    7 months ago

    • Replies: 0

      Rigging is a super complicated thing.
      I don’t have any notes on how they are set up because it was custom built to solve the particular problems the character design threw at me.

      I can give you a few words of advice when reverse engineering (which is how I learnt).
      Just focus on one area at a time.
      Try to make it as simple as possible but no simpler.
      And try a bunch of different things with constraints in different orders.
      And stay consistent with your naming convention.

      It’s a matter of learning small parts at a time and then putting them together.
      Good luck man, rigging can melt your brain but it’s very rewarding.

      7 months ago