Stomp Walk Cycle – Most of it

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Introduction

Watch this brief video to see what the course is all about!

Chapter 1: Developing Your Eye

Learning to animate is learning to see.

Chapter 2: Everything is a Bouncing Ball

Complex animation is a collection of its simple animations. And those simple animations can almost always be analyzed as bouncing balls.

Chapter 3: More Ball Animation Goodness

Not so fast - I'm not done teaching you everything there is learn from bouncing balls!

Chapter 4: Let's not forget Squash & Stretch

This is the last chapter focusing on ball animation. Who knew there was so much to learn from balls?

Chapter 5: Into the Character Realm

We're diving into characters at this point. In this chapter, we cover one more animation principle and introduce you to the VonnBots!

Chapter 6: Can you walk the walk?

Summon all your animation skills to create believable and appealing walk cycles for the Stomp and Rivet VonnBots.

Chapter 7: In Closing

Congrats on finishing the course! If you're wondering where to go from here, this video from Wayne answers that question.

Lesson Questions and Answers

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  • Replies: 0

    Wayne, sometimes when I try to paste inverted pose, it will only paste some of the bones shapes. If I keep hitting paste, or try to paste on another frame it might work, and then it will work where I want to paste it. Any ideas?

    2 months ago

  • Replies: 1

    Hi Wayne, can you share some notes on how your rig is constructed? For example, how the socket structures work.

    3 months ago

    • Replies: 0

      Check out “Humane Rigging” by Nathan Vegdahl on the Blender Cloud.
      It’s the same concept but I have written a python tool that automates it.

      3 months ago

  • Replies: 1

    What key did you press when you were making sure everything is keyed?

    4 months ago

    • Replies: 1

      auto key is on, but I pressed ‘i’ for insert key

      4 months ago