Stomp Walk Cycle - Most of it
- Software: Blender 2.78
Welcome to the animation bootcamp!
This course is designed for the motivated learner who wants to perfect their animation skills. Before you can truly bring a character to life in a believable way, you will need to learn to control your animation.
It's recommended that you have a beginners knowledge of animation with Blender. If you're brand new, consider taking our Fundamentals of Animation course first.
What you will learn
Through focused lessons and exercises (12 in fact) the course fleshes out animation principles like:
- timing & spacing
- squash & stretch
- drag & overlap
- and more
My goal is for you to understand the foundation for crafting compelling animation; that everything complex is the collection of its simple parts. Like for example, how all motion can be understood in the context of a bouncing ball.
New Characters! "The VonnBots"
We will also introduce you to 3 brand new characters, rigged and ready for animation. And by gradually layering the simple principles of animation together in a way that’s easy to understand, you’ll learn to breathe the life that professionals breathe into their characters.
The course is also full of tips and tricks that can help speed up your workflow as well as all the gotchas I wish I had known when I first started animating.
Cannot not add Keyframe Unless I manually Move Bone Blender 2.79
When you talk about trying to avoid knee popping, do you just try and keep the knee at a consistent/gradual bend during the pass through?
Wayne, sometimes when I try to paste inverted pose, it will only paste some of the bones shapes. If I keep hitting paste,...
Hi Wayne, can you share some notes on how your rig is constructed? For example, how the socket structures work.
What key did you press when you were making sure everything is keyed?