Sculpting a Jack O’ Lantern II (TIMELAPSE)
This course was originally created as a CG Cookie Workshop where registrants spent 6 focused weeks with the curriculum and 1-on-1 time with the instructor. We're now inducting the curriculum into the CGC education library! Homework assignments exist as exercises and streams aren't live but recorded from the workshop. So when you hear/see the word "workshop", "homework", or "livestreams" you know where that's coming from :)
This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind of digital characters that make you think twice as to whether not it's a photo. If 3D characters are your thing, this course is right up your alley.
This course is organized into 6 weeks of curriculum. Students are expected to have at least an intermediate knowledge of Blender’s interface and modeling tools, as taught in the Blender Basics course and Introduction to Modeling Flow. If you follow and apply this curriculum, by the end of the six-week schedule you'll have a realistic character model that you can be proud of!
What level of skill is best for this workshop?
Due to the complexity of 3D creation, it’s very difficult to teach beginners and advanced users with the same curriculum. Therefore, students will benefit most from this workshop if they come into it with at least an intermediate knowledge of 3D modeling with Blender.
This is a higher level of education with more emphasis on workflow and artistry rather than the tools. Therefore the student will get the most out of the workshop if they’ve watched the courses listed below and are well-versed in Blender’s modeling tools.
- Mesh Modeling Fundamentals
- Modeling with Modifiers
- Fundamentals of Digital Sculpting
- Introduction to Hard Surface Modeling
- Introduction to Character Modeling
Student Example work:
Anders Eliasson Glen Johnson Kaj Suominen Tim Ngo