Rivet Walk Cycle - Most of It
- Software: Blender 2.78
Welcome to the Blender animation bootcamp!
This Blender course and series of tutorials, are designed for the motivated learner who wants to perfect their animation skills. Before you can truly bring a character to life in a believable way, you will need to learn to control your animation.
It's recommended that you have a beginners knowledge of animation with Blender. If you're brand new, consider taking our Fundamentals of Animation course first.
What you will learn
Through focused lessons and exercises (12 in fact) the course fleshes out animation principles like:
- timing & spacing
- squash & stretch
- drag & overlap
- and more
My goal is for you to understand the foundation for crafting compelling animation; that everything complex is the collection of its simple parts. Like for example, how all motion can be understood in the context of a bouncing ball.
New Characters! "The VonnBots"
We will also introduce you to 3 brand new characters, rigged and ready for animation. And by gradually layering the simple principles of animation together in a way that’s easy to understand, you’ll learn to breathe the life that professionals breathe into their characters.
The course is also full of tips and tricks that can help speed up your workflow as well as all the gotchas I wish I had known when I first started animating.
When I make the Foot_IK X location the same on first and last keyframe, this messes up the X positioning on mine. Mine's best left offset. Do you know why?
Key frames will not past to other side
I can not get the arms to move
Subtitle could be help
Subject: Rivet/Dope sheet summary/Acton editor: How can I get bones to show as groups as in "Rivet Walk Cycle_Most of It"?...
Hello Wayne! A question about your method translating the character through world space: Couldn't one try to get all th...