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  • Software:Blender 2.69  ·
  • Difficulty:Intermediate
In the second part of the tutorial, we'll focus on rigging. In the previous course ("Mechanical Rigging of a Fighter Jet in Blender") we focused heavily on the Transformation constraint and Local Space. In this section, we'll use some different constraints and technicquies to achieve the result we're looking for. We'll also use "World Space" as an input and see how that can be useful. In the end, all of the mechanical systems will be rigged for simpler animation.