Relative Method II
- Software: Blender 2.79
What You Will Learn
"Lip Sync" is the art of animating a character's mouth to sync with an audio clip so the character appears to talk. It's a crucial skill for character animators to learn and it can be tricky to get right. In this course you'll learn 3 new rigs to practice lip syncing!
First we'll breakdown an audio clip into
phonemes sounds and visemes shapes. This is important for understanding how to construct your character's mouth animation.
2D Lip Sync
We'll get our feet wet by starting with a 2D rig and animation. Using this head rig of Baker, you'll create mouth movement by animating a 'selector' from mouth shape to mouth shape. It's an intuitive way to get comfortable with lip sync.
3D Lip Sync
Then we will move into the third dimension with a fast method based on the Melvin character. This is a quick and easy method for those jobs where you just need to get the job done as fast as possible.
Finally I'll show you how to go that extra mile and do some feature quality lip sync with a simplified 3D Baker character rig. You will see how to void common problems as well as how to squeeze the best animation from your character's mouth.
NOTE: We won’t be covering full facial acting in this course but I will give you some pointers at the end to point you in the right direction.
No questions found.