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  • Software:Blender 2.92  ·
  • Difficulty:Beginner

Texture Painting Preparation Checklist:

  • Apply modifiers that affect the UV layout.
  • Convert non-mesh objects to meshes if you want to include them in your unwrap. 
  • Combine your asset into one object if practical.
  • Name your objects and organize the Outliner.
  • Assign materials based on what parts of the asset can share the same set of textures. 
  • Make sure you finish any rigging before unwrapping. 
  • UV unwrap and use a default checker texture to make sure there is no stretching. 
  • Pack your UV islands with at least [texture resolution / 128] pixels of padding.