Obstacle Drops I

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Introduction

Watch this brief video to see what the course is all about!

Chapter 1: Developing Your Eye

Learning to animate is learning to see.

Chapter 2: Everything is a Bouncing Ball

Complex animation is a collection of its simple animations. And those simple animations can almost always be analyzed as bouncing balls.

Chapter 3: More Ball Animation Goodness

Not so fast - I'm not done teaching you everything there is learn from bouncing balls!

Chapter 4: Let's not forget Squash & Stretch

This is the last chapter focusing on ball animation. Who knew there was so much to learn from balls?

Chapter 5: Into the Character Realm

We're diving into characters at this point. In this chapter, we cover one more animation principle and introduce you to the VonnBots!

Chapter 6: Can you walk the walk?

Summon all your animation skills to create believable and appealing walk cycles for the Stomp and Rivet VonnBots.

Chapter 7: In Closing

Congrats on finishing the course! If you're wondering where to go from here, this video from Wayne answers that question.

Lesson Questions and Answers

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  • Replies: 1

    Same thing. No project files.

    2 months ago

    • Replies: 0

      There isn’t any project files for this one as we decided that including any animation data would be too tempting for people to submit it as their own work.

      The actual exercises (which are different) can be downloaded from the exercise page.

      If you wanted to recreate this one, it’s similar to most of the other multiball exercises starting points except the background has 2 platforms.

      2 months ago

  • Replies: 0

    I too can’t find the file for this lesson.

    2 months ago

  • Replies: 0

    I have the same problem as rreynold333: I cannot find the source file for this lesson, just the ones for the exercise.

    3 months ago

  • Replies: 0

    I am trying to work through Obstacle Drop 1 and cannot seem to find project file 03_02_obstacle-drop-03.blend. Where is it?

    3 months ago

  • Replies: 1

    In the action editor, is there a difference between using g and e to add frames?

    4 months ago

    • Replies: 0

      The only difference is that G will move ALL the keys you have selected and E will only move the selected keys on the side your mouse is located.

      Using E is more flexible because you don’t have to deselect things all the time.

      Hope that makes it clear.

      4 months ago