In this lesson we'll explore how to use raycasting to detect colliders within our environment. We'll also go over how to use layer masks to detect objects based off layer type and how we can visually see a raycast in our scene view.
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Quick question for you:
At 3:15 you instantiated a new Vector3 class when using the coords, but when using the forward method you do not create a new class. Does this method instantiate a new Vector3 class through the method itself, so instantiating a new class is redundant?
My honest opinion on this course so far...
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I don't speak for a majority of users on this site but i personally feel this is an amazing series that clears a lot of gaps in my own knowledge in programming is definitely a course worth genuinely investing my time and effort in. No doubt I've made the correct decision to continue subscribing to CG Cookie, phenomenal job.