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  • Software:Unity 5.0  ·
  • Difficulty:Beginner
In this lesson we'll take a look at using sub-emitters. Sub-emitters allow us to utilize additional particle systems to be used based on a specific event. In this case we can either have two sub-emitters for Birth, Collision and Death. We'll start off with collision, which will emit particles when the parent particle system collides with objects. Then we'll utilize the birth and death events to spawn particle systems for various effects.