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  • Software:Unity 5.0  ·
  • Difficulty:Beginner
In this lesson we'll go over the basics of colliders and triggers. Colliders allow game objects to be "solid". They are used on both characters and objects within the environment. Colliders provide solid objects while triggers allow us to utilize a collider as an area where we can activate some type of event once we are within the collider itself. We'll use a simple C# script to show what we can do with a trigger.