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X-Wing model (work in progress) Final

Modelled in Blender with Hardops add-on and some kit bashing library elements. Texture Painting was done in Substance Painter (FBX export from Blender) and rendered in Cycles using a PBR shader set-up for metal-roughness workflow with height maps. Cockpit is fully modelled, R2D2 and pilot missing (next project?) - will check for PBR viewport blender branch next on how model behaves there. Model is rigged (in progress) for wings, cockpit hatch and landing gear. Jet exhaust is placeholder, as I intend to do some animations. Cycles seems to be pretty good at using the PBR with nice results at 200 samples (renders 1min with a dual GTX780 strix set-up)... a lot faster than standard cycles materials seem to come round. So I can recommend putting Substance painter into your workflow with Blender and Cycles, it is really working great (but you need lots of mem at graphics card for the Cycles render - or render on CPU with lots of RAM). I optimised the textures a lot to avoid buffer issues, but again, this worked quite nice.
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