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Re-L from Ergo Proxy (fan art) Final

As a huge fan of Ergo Proxy I decided to spend my winter break making a realistic version of Re-l, kind of the main character. I first started with a base dyntopo mesh and then retopologyzed, modeled the clothes and sculpted details. The postpro was made in Gimp and used the normal pass to enhance lighting, Z pass for defocus and a plane blurred image for background. I managed to make an attempt of SSS natively in cycles following the Absortion tutorial by Gottfried Hofmann, Ill post the node tree soon. Render time was 11 hours on Cycles via cpu (humble core2duo 2.2ghz, 4gb ram, GF 9800m gs) with 1300 samples, 2440x1620 res, strand render patch.
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